Next level: Experience Points total needed for the next Level.
Current Exp: Experience Points gained this Level.
This is raised with Bytes or obtaining experience in battle. As this grows, the Digimon can Digivolve into higher forms. This can be increased via Happyshrooms or by Praising, and decreased by Discipline, by hitting it, or by letting its Weight remain negative for a long enough period. If it hits 0, it will become a hostile Boss Digimon and no longer recognize you as its Tamer.
Happiness: How happy your Digimon is with you.
All Digimon need to be a certain age before they can Digivolve. Max weight increases with the Brain and Defense stat of a Digimon. If it gets too high, it may cause a Failure Digivolution. This stat must be kept constant, as if it gets to zero and below, the Digimon can't move. This is raised and lowered by different foods.
Weight: The fullness of a Digimon's belly.
The faster a Digimon is than its opponent, the easier its attacks will land & the opponent's attacks will fail.
Agility: This is the key factor in dodging, influencing both a Digimon's evasion & accuracy of attacks.
Brains: It influences the rate at which a Digimon loses weight, and how much energy they gain when items are used on it.
The higher this Stat is, the less damage the Digimon takes from other mobs.
Vitality/Defense: A Digimon's defence.
The higher this Stat is, the more damage the Digimon does against other mobs. It can be replenished using an MP Floppy, Bytes, or Food. As long as it is at 100, the Digimon can Digivolve. If a Digimon's Health reaches zero, it will revert to an egg. It can be replenished with a HP Floppy or Food.
Health: The current and maximum amount of a Digimon's Hit Points.
There are several different Natures: Balanced, Headstrong, Cautious, Agile, Intelligent.
Nature: The Nature of a Digimon has effect on the statgrowth of that Digimon.
Each Element has a strength, weakness & resistance to another Element.
Element: The Digimon's Elemental distinction.
Family: Each Digimon is classified by one of several different type that are based on their physical characteristics Dragon, Beast, Avian, Insect, Plant, Aquan, Holy, Evil, and Machine.
Attribute: A Digimon's Type can be one of three distinctions Virus, Vaccine, and Data.
Owner: The name of the Digimon's owner.
(Can only be done from the Digivice, NOT the V-Pet.)
Nickname: The nickname the Digimon goes by.
When you use a Digivice on a Digimon, or check it while in a V-Pet, you are shown several statistics about your Digimon: Other than that, there is information available about your specific Digimon. There are 4 types of stats, Offense (also called Strength), Defense (also called Vitality), Agility and Brains. These will deplete in about 45 minutes and you can wait 15 minutes until the two care misses are counted, then refill back to one bar again.Stats are what determine how strong, fast or smart your Digimon is. If you are aiming for a character which requires a high amount of care misses, an easy way to rack up misses is to keep only one happiness bar and one food icon full. Not cleaning up poop does not count as a care miss. There is no way to show how many misses you have accumulated, so you must pay careful attention when aiming for a specific evolution. If your Tamagotchi displays the attention icon because it is hungry or unhappy you have 15 minutes to care for them before the icon disappears and it is counted as a “miss”.
Your Tamagotchi dies (only method which saves all items)ĭuring this first generation, Tamagotchi growth is influenced by “care misses”.
You reset the device and delete saved data.
You first start your Tamagotchi On / Tamagotchi Meets.
Restarting your family tree to the first generation will only happen when: Only the first generation can raise a “pure” Tamagotchi, from the second generation on you will always end up with a cross between the mother and father. Unlike older Tamagotchi toys, the Tamagotchi On and Tamagotchi Meets usually do not use a set growth path.